Mesh Engine is coming soon for Unity.

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Infinitus Interactive

FAQ

Common questions

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The studio is strongest on digital twins, product configurators, and Unity tools, where technical complexity needs to feel clear and usable in production.
Yes. Engagements typically cover interface design, product definition, front-end development, and the engineering needed to ship production-grade systems. The aim is one coherent build, not a design phase handed off to someone else.
Yes. Some engagements are led end-to-end; others are delivered alongside in-house engineering or operations teams. Either way, the scope and working interfaces need to be clear from the start.
With a scoping phase. That means clarifying the problem, mapping the constraints, setting the right level of ambition, and producing a build plan that can actually be delivered. It avoids months of work before anyone agrees on what is being built.
The stack fits the problem. Digital twins use modern web, TypeScript, and interactive 3D. Product configurators use rules-driven web applications with 3D visualisation. Unity tools are built in C# with a focus on editor tooling, performance, and production-ready packaging.