Products
Persona
A paused prototype exploration of character intelligence for games and simulations, retained as an unreleased record.
- Ownership
- Infinitus Interactive
- Type
- Games & Apps
- Status
- Paused development · Unreleased

Project metrics
Adaptive
Behaviour
Persistent
Memory
Genetic
Generation
About
Persona was a paused-development prototype exploration of character intelligence for games and simulations. The work explored a structured approach to defining identity, creating prototype populations, and modelling longer-running character behaviour. It examined genetic foundations, evolutionary variation, learning, memory, and interaction as research directions rather than a current product capability. The prototype considered how designer-defined constraints might support believable variation without relying solely on brittle scripting. It is paused and unreleased, and the public record is retained as an account of that exploration.
Highlights
- Exploration of evolutionary character generation using genetic algorithms
- Prototype pipeline from identity definition to runtime behaviour
- Memory and learning concepts through interaction history
- Research direction for larger populations and systemic worlds
Outcomes
- Explored ways to reduce manual effort in creating larger casts
- Investigated believability through learning and memory concepts
- Considered systemic depth beyond brittle scripting
- Tested controlled variation for world-building research
What it is
A paused, unreleased prototype exploration of character intelligence and simulation concepts.
Who it's for
Where it fits
Was explored as an upstream and runtime character-data concept, rather than a currently available gameplay system.
Technical context
Capabilities
What it can do
Foundation Studio
Explored defining genetic blueprints through DNA libraries for traits, roles, skills, personalities, and constraints.
- Configurable DNA libraries and gene definitions
- Attribute limits, weights, and constraints
- Reusable blueprints for different worlds or genres
Character Forge
Explored diverse character populations through evolutionary algorithms, fitness, balance, and diversity goals.
- Selection, crossover, and mutation pipelines
- Fitness-driven population refinement
- Seeded and constraint-based generation strategies
Adaptive Network
Explored learning, pattern recognition, and behaviour adaptation through reinforcement and imitation.
- Context-aware decision-making
- Behaviour adaptation based on outcomes
- Emergent tactics and strategies over time
Interaction History
Explored persistent-memory concepts for significant events, relationships, and personality.
- Event, emotional, and relationship memory
- Significance-based retention and decay
- Memory-driven behaviour and dialogue hooks
Gallery
Images
Media
Videos
Persona: Character Data Prototype (Quick Walkthrough)
A recorded overview of Persona's character-data prototype, showing how profiles and variation were explored for RPG, simulation, and narrative pipelines.
Persona: Character Data Prototype (Detailed Walkthrough)
A recorded walkthrough of Persona's genetic-pipeline exploration, showing configuration concepts, generation controls, and metadata ideas for long-running worlds and systemic gameplay.