Infinitus Interactive
Tools & Platforms

Virtual Photography Suite

A real-time virtual photography suite for directors — designed to compose, light, and capture high-definition scenes inside Unity.

Project Details
Timeline
2021
Category
Tools & Platforms
HD
Scene Output
Real-Time
Iteration
Director-Led
Workflow
Overview

Built in 2020, this project delivered a complete virtual photography workflow for film and commercial production — enabling directors to block, light, and capture scenes with the immediacy of a physical set and the repeatability of a digital pipeline. At its core was a high-fidelity real-time rendering stack using Radeon ProRender inside Unity, tuned for clean lighting, material response, and cinematic composition. The toolset prioritised director ergonomics: rapid iteration, confident framing, and a capture pipeline that produced high-definition stills and scene outputs suitable for review and production planning. Structured like a studio instrument, the suite supported intentional scene assembly, fast lighting refinement, and consistent capture across iterations — resulting in faster creative decisions and tighter collaboration.

Key Highlights
  • Director-friendly virtual photography workflow inside Unity
  • High-fidelity rendering via Radeon ProRender
  • Cinematic lighting and material-focused scene building
  • Repeatable capture outputs for review and planning
Scope
What it is

A virtual photography and scene authoring suite for cinematic capture — combining real-time scene assembly, lighting control, and high-definition outputs.

Who it's for
  • Film directors
  • Creative directors
  • Virtual production teams
  • Previsualisation artists
Where it fits

Supports previs and look development — enabling faster decisions on composition, lighting, and tone before physical production.

Technologies & Capabilities
3D EnvironmentCinematic RenderingVirtual ProductionVirtual PhotographyPrevisualisationScene CompositionLighting DesignCreative ToolingWorkflow Clarity
Impact & Outcomes

Measurable results

01

Accelerated creative iteration by reducing set-dependence during early visual development

02

Improved shot planning through consistent, reproducible scene captures

03

Enabled clearer collaboration between directors and technical/creative teams

04

Delivered a stable, scalable pipeline for building and reviewing HD scenes

Capabilities

Core features & functionality

Scene Authoring Environment

A focused workspace for building and staging film-grade scenes quickly, with director-friendly control and minimal friction.

  • Scene composition and set dressing workflow
  • Camera rig controls for framing and blocking
  • Iteration-friendly layout and organisation

Cinematic Lighting & Materials

Lighting and material workflows tuned for believable response and artistic control — prioritising clarity and shot-readiness.

  • Lighting setup and rapid refinement
  • Material response tuned for cinematics
  • Consistent look reproduction across iterations

HD Capture Pipeline

High-definition output tooling designed for review, planning, and creative alignment — not just screenshots.

  • High-definition still capture
  • Repeatable camera and scene states
  • Review-friendly export outputs
Technology Stack
Real-time 3D environment (Unity)High-fidelity rendering (Radeon ProRender)Virtual photography toolset and capture pipelineScene authoring workflows for cinematic production
Start Your Project

Take the next step with
confidence

If Virtual Photography Suite resonates, let's talk about what you're building and what success needs to look like. We'll align on scope, move fast, and ship with care.