Frame the scene
Explore a virtual set and switch between the camera operator's view and a framed shot, with focus-distance experiments and a live viewfinder preview.
A virtual photography workspace exploring scene navigation, camera framing, focus controls and saved-shot workflows inside Unity.
Virtual Photography Suite brings photographic controls into a navigable 3D set. The work explores how a camera operator can move around a scene, compose a shot, inspect focus and return to saved views.
The Unity development combined camera and render interfaces with experiments integrating Radeon ProRender. Test scenes explored lighting, material response and the relationship between a real-time preview and a rendered image.
The gallery brings together interface walkthrough designs and working development captures, showing the camera workspace, render settings, thumbnail gallery and save-and-recall experiments.
Explore a virtual set and switch between the camera operator's view and a framed shot, with focus-distance experiments and a live viewfinder preview.
Camera and render interface designs group aperture, lens and exposure settings alongside sampling, ray-depth and filtering controls.
Save-and-recall experiments and thumbnail galleries make it possible to revisit scene arrangements and compare captured views.
Image 1 of 14. Interface walkthrough: the camera workspace keeps framing guides, a preview and photographic settings together.
A development recording moves around the virtual kitchen set, adjusts focus and switches into the viewfinder.
A development recording explores a lit test scene and frames figures with contrasting surface treatments.
The vehicle scene remains in view while the left and right tool menus open and close.
A simple block scene demonstrates saving arrangements and recalling them from the thumbnail strip.