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Virtual Photography Suite

A real-time virtual photography suite for directors, designed to compose, light, and capture high-definition scenes inside Unity.

Timeline

2021

Type

Games & Apps

Virtual Photography Suite interface showing a cinematic Unity scene with lighting and camera controls

HD

Scene Output

Real-Time

Iteration

Director-Led

Workflow

About

Built in 2020, this project delivered a complete virtual photography workflow for film and commercial production, enabling directors to block, light, and capture scenes with the immediacy of a physical set and the repeatability of a digital pipeline. At its core was a high-fidelity real-time rendering stack using Radeon ProRender inside Unity, tuned for clean lighting, material response, and cinematic composition. The toolset prioritised director ergonomics: rapid iteration, confident framing, and a capture pipeline that produced high-definition stills and scene outputs suitable for review and production planning. Structured like a studio instrument, the suite supported intentional scene assembly, fast lighting refinement, and consistent capture across iterations, resulting in faster creative decisions and tighter collaboration.

Highlights

  • Director-friendly virtual photography workflow inside Unity
  • High-fidelity rendering via Radeon ProRender
  • Cinematic lighting and material-focused scene building
  • Repeatable capture outputs for review and planning

Outcomes

  • Accelerated creative iteration by reducing set-dependence during early visual development
  • Improved shot planning through consistent, reproducible scene captures
  • Enabled clearer collaboration between directors and technical/creative teams
  • Delivered a stable, scalable pipeline for building and reviewing HD scenes

Best fit offer

Other Work

Legacy, experimental, and adjacent projects that sit outside the current three-service focus.

This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.

What it is

A virtual photography and scene authoring suite for cinematic capture, combining real-time scene assembly, lighting control, and high-definition outputs.

Who it's for

Film directorsCreative directorsVirtual production teamsPrevisualisation artists

Where it fits

Supports previs and look development, enabling faster decisions on composition, lighting, and tone before physical production.

Technology

Real-time 3D environment (Unity)High-fidelity rendering (Radeon ProRender)Virtual photography toolset and capture pipelineScene authoring workflows for cinematic production

Capabilities

What it can do

01

Scene Authoring Environment

A focused workspace for building and staging film-grade scenes quickly, with director-friendly control and minimal friction.

  • Scene composition and set dressing workflow
  • Camera rig controls for framing and blocking
  • Iteration-friendly layout and organisation
02

Cinematic Lighting & Materials

Lighting and material workflows tuned for believable response and artistic control, prioritising clarity and shot-readiness.

  • Lighting setup and rapid refinement
  • Material response tuned for cinematics
  • Consistent look reproduction across iterations
03

HD Capture Pipeline

High-definition output tooling designed for review, planning, and creative alignment, not just screenshots.

  • High-definition still capture
  • Repeatable camera and scene states
  • Review-friendly export outputs

Gallery

Images

1 image

Work with us

Ready to build something like this?

We build production systems for engineering teams. If you have a complex problem, we'd like to hear about it.