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Virtual Photography Suite.

A virtual photography workspace exploring scene navigation, camera framing, focus controls and saved-shot workflows inside Unity.

Interface walkthrough: a vehicle scene framed within the virtual photography workspace.

About the product.

Virtual Photography Suite brings photographic controls into a navigable 3D set. The work explores how a camera operator can move around a scene, compose a shot, inspect focus and return to saved views.

The Unity development combined camera and render interfaces with experiments integrating Radeon ProRender. Test scenes explored lighting, material response and the relationship between a real-time preview and a rendered image.

The gallery brings together interface walkthrough designs and working development captures, showing the camera workspace, render settings, thumbnail gallery and save-and-recall experiments.

What it can do.

Frame the scene

Explore a virtual set and switch between the camera operator's view and a framed shot, with focus-distance experiments and a live viewfinder preview.

Bring photographic controls together

Camera and render interface designs group aperture, lens and exposure settings alongside sampling, ray-depth and filtering controls.

Return to saved views

Save-and-recall experiments and thumbnail galleries make it possible to revisit scene arrangements and compare captured views.

More from the project.

Image 1 of 14. Interface walkthrough: the camera workspace keeps framing guides, a preview and photographic settings together.

See it in action.

Camera navigation and focus

A development recording moves around the virtual kitchen set, adjusts focus and switches into the viewfinder.

Framing a material study

A development recording explores a lit test scene and frames figures with contrasting surface treatments.

Moving through the interface

The vehicle scene remains in view while the left and right tool menus open and close.

Saving and recalling scene states

A simple block scene demonstrates saving arrangements and recalling them from the thumbnail strip.

A closer look.

Technical context

  • Unity and interactive 3D navigation
  • Radeon ProRender integration experiments
  • Camera, gallery and render interface development

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