Infinitus Interactive
Games & Interactive

ULTRA: Battles

A competitive multiplayer mode built for quick reads, clean movement, and high replay value.

Project Details
Timeline
2022
Category
Games & Interactive
Unity
Engine
Mirror
Networking
AWS
Hosting
Overview

ULTRA: Battles is a standalone PvP title within the ULTRA universe — designed around pace, clarity, and moment-to-moment decision-making. Built as a desktop-first experience, it pairs readable combat with responsive movement and tight match flow. Drop in solo or with a team, adapt to shifting engagements, and refine your play through repeat sessions. The multiplayer stack was designed around fairness and consistency, using an authoritative server approach to keep outcomes trustworthy under competitive play.

Key Highlights
  • Third-person competitive PvP gameplay
  • Authoritative multiplayer foundation for fair matches
  • Tournament-friendly positioning and community events
  • Built for repeatable mastery and high replay value
Scope
What it is

A standalone third-person PvP game focused on readable combat and repeatable competitive play.

Who it's for
  • Competitive PvP players
  • Teams and tournament communities
  • Players who value mastery and mechanical precision
Where it fits

Functions as the flagship competitive title alongside ULTRA's browser-based modes.

Technologies & Capabilities
Game WorldScalable PopulationsIncreased Engagement
Impact & Outcomes

Measurable results

01

Delivered a marketable, standalone multiplayer title within the ULTRA universe

02

Created a competitive loop suitable for tournaments and repeat sessions

03

Shipped a server-authoritative approach aligned with fair-play expectations

Capabilities

Core features & functionality

Competitive Match Loop

Designed for repeated play — fast decision cycles, clean movement, and readable engagements.

  • Solo and team play
  • PvP engagement design
  • Replay-driven progression of skill

Server Authority

A fairness-first networking stance that prioritises consistency under competitive conditions.

  • Authoritative headless server build
  • Predictable match outcomes
  • Designed for scale and community events
Technology Stack
Unity (desktop)Mirror networkingAuthoritative headless serverAWS hosting
Media

Watch it in action

ULTRA: Battles - Gameplay 001

Core PvP combat showcase

ULTRA: Battles - Gameplay 002

Multiplayer action highlights

ULTRA: Battles - Gameplay 003

Competitive match footage

Gallery

Visual showcase

Start Your Project

Take the next step with
confidence

If ULTRA: Battles resonates, let's talk about what you're building and what success needs to look like. We'll align on scope, move fast, and ship with care.