ULTRA: Headquarters
A social hub for the ULTRA Series — where players gather, coordinate, and move between modes with ease.
ULTRA: Headquarters acts as the connective tissue of the ULTRA Series. Conceived as a multiplayer hub between modes, it’s a designed social space for meeting other players, coordinating sessions, and transitioning into experiences without friction — keeping community and gameplay in one coherent place. Built for ease and continuity, it keeps the series feeling seamless between sessions.
- •Hub concept designed to reduce friction between modes
- •Social space for coordination, planning, and continuity
- •Reinforces a shared universe across distinct game types
A social hub concept intended to connect ULTRA's modes and centralise community activity.
- •Players coordinating multiplayer sessions
- •Communities organising events
- •Groups that value continuity between game modes
Sits above the individual modes as the universe's gathering space and transition layer.
Measurable results
Defined a hub-and-modes product structure for the ULTRA universe
Designed for community continuity between sessions
Created a consistent space that supports events and social play
Visual showcase
Take the next step with
confidence
If ULTRA: Headquarters resonates, let's talk about what you're building and what success needs to look like. We'll align on scope, move fast, and ship with care.