ULTRA: Operations
A tactical mission mode that blends stealth, strategy, and objective pressure into tight, replayable runs.
ULTRA: Operations is built for players who prefer planning over noise — with missions shaped around infiltration, restraint, and decisive execution. Designed as a WebGL mode, it prioritises quick entry and repeatable mission attempts. Avoid detection, secure objectives, and adapt when conditions shift. The tone is focused and deliberate, rewarding control, timing, and situational awareness. Built for tactical replayability, it favours judgement, patience, and precision.
- •Top-down stealth missions with objective pressure
- •Replayable runs tuned for planning and restraint
- •WebGL-first delivery for fast access
A top-down stealth mission mode built for tactical play and replayable runs.
- •Players who prefer stealth and planning
- •Fans of mission-based objectives
- •Browser and mobile-first audiences
Balances ULTRA's fast-action modes with a quieter, more deliberate gameplay promise.
Measurable results
Delivered a stealth-focused ULTRA mode with mission structure
Built for replayability through timing, judgement, and route choice
Supported browser-first distribution via WebGL
Core features & functionality
Mission Structure
Objectives, constraints, and pressure tuned for stealth — encouraging patient play and clean execution.
- •Infiltration scenarios
- •Objective-driven loops
- •Replay-first pacing
Stealth Systems
Gameplay built around restraint and situational awareness — where getting seen changes the run.
- •Avoidance and timing
- •Detection pressure
- •Route and risk decisions
Visual showcase
Take the next step with
confidence
If ULTRA: Operations resonates, let's talk about what you're building and what success needs to look like. We'll align on scope, move fast, and ship with care.