ULTRA: Survival
A wave-based arena mode where pressure escalates, resources matter, and survival becomes a discipline.
ULTRA: Survival distils the ULTRA universe into a single question: how long can you stay composed under increasing intensity? Built as a WebGL-first mode for quick access, it combines wave-based arena combat with resource decisions and score pressure. The loop is simple by design — built for repeat runs, sharper decisions, and leaderboard-driven competition. Designed for endurance and consistency, it rewards composure as pressure rises.
- •Top-down wave arena built for repeat runs
- •Gear and perk choices under escalating pressure
- •Score chasing with leaderboard competition
A top-down survival arena mode built for short sessions, repeat attempts, and score chasing.
- •Players who enjoy escalation and endurance loops
- •Score chasers and leaderboard competitors
- •Browser and mobile-first audiences
Sits as the strongest top-down mode within the ULTRA universe, designed for accessibility and replay.
Measurable results
Shipped a WebGL-first game mode optimised for fast access
Built a repeatable loop designed for high-score competition
Supported community events through score challenges
Core features & functionality
Wave Escalation
Pressure that ramps predictably — creating clear pacing and measurable improvement across runs.
- •Enemy and boss waves
- •Arena-style survival pacing
- •Repeat-run progression through skill
Build Choices
Meaningful choices inside a simple loop — equipment, perks, and risk management.
- •Weapons and armour pickups
- •Perk-driven variation
- •Resource pressure under pace
Watch it in action
ULTRA: Survival - Boss Teaser 001
Wave-based arena combat with boss showcase
Visual showcase
Take the next step with
confidence
If ULTRA: Survival resonates, let's talk about what you're building and what success needs to look like. We'll align on scope, move fast, and ship with care.