The studio behind the work.
We are a Scotland-based software studio, led by founder Dylan Black. We work with you to understand what needs to change and build software around your business.

The standard behind the work.
Understand the business
We understand the users, constraints and required result before choosing the technology.
Agree the scope
We agree a clear scope and quote, with responsibilities and exclusions understood before building begins.
Stay involved
We keep architecture and delivery decisions connected throughout the project.
Plan for ownership
We make maintenance, handover and future changes explicit before launch.
We started in game development.
Our background is in game development, real-time graphics and interactive systems. That work taught us how to organise complex environments and make them usable.
We then applied the same skills to training, simulation and software for physical assets. Our work has included browser and Unity-based 3D, digital twins and engineering platforms, connecting structured data with clear interactions.
Dylan founded Infinitus Interactive in 2020. Since then, we have delivered engineering platforms, business systems, websites and software products.
Today, we bring that experience to customer-facing systems, business operations and specialist software. We also develop our own software products. The scale varies, but every project starts with understanding the business.
The story so far.
Our direction has expanded through delivered work, from real-time 3D and digital twins to broader software, websites and products.
- Established
- 2020
- Projects delivered
- 20+
- Industries served
- 10+
- Deployment reach
- Global
Infinitus Interactive broadens how it applies its software engineering experience. Alongside engineering platforms, interactive 3D and digital twins, the company now supports focused websites and practical business systems while continuing to develop its own software products.
