Back to Portfolio

Products

Mesh Engine: Partitioning & LOD

A Unity editor extension for partitioning imported meshes, generating LODs, and standardising large-model preparation through repeatable batch workflows.

Status
Active development · Unreleased
Product family
Unity Assets
Type
Unity editor extension
Intended distribution
Unity Asset Store
Mesh Engine Unity editor workflow for partitioning and LOD generation

Project metrics

Unity 6

Target Editor

Batch

Workflow Ready

Preview

Partition Layout

About

Mesh Engine: Partitioning & LOD is a Unity editor extension for teams importing dense geometry, CAD-derived assets, and large technical scenes that need a reliable preparation workflow inside Unity. Instead of relying on one-off cleanup passes, Mesh Engine partitions heavy models into structured outputs, generates lower-detail mesh assets, previews partition layouts before files are written, and keeps folder and hierarchy rules consistent across runs. It is suited to CAD-derived content, digital twin environments, industrial visualisation, simulation, training, and large review scenes where render cost, scene structure, and repeatable output matter.

Highlights

  • Partition dense imported meshes into structured outputs
  • Generate LOD sets with configurable reduction behaviour
  • Preview partition layout before writing assets
  • Reuse the same settings across repeat processing runs

Outcomes

  • Cuts manual prep work for heavy imported content
  • Produces cleaner output structure for downstream scene assembly
  • Makes processing runs easier to repeat across similar assets
  • Improves readiness for large technical scenes with tighter rendering budgets

Product family

Unity Assets

Unity editor extensions and production assets built around focused, repeatable workflows.

Browse the Portfolio

What it is

A Unity editor extension for partitioning large imported models and generating structured LOD outputs.

Who it's for

Unity developersTechnical artistsDigital twin teamsIndustrial visualisation teamsSimulation and training teams

Where it fits

Sits between raw imported geometry and production-ready Unity assets inside the model-preparation workflow.

Technical context

Unity 6 editor toolingMesh partitioning workflowLOD mesh generationBatch processing and structured asset output

Capabilities

What it can do

01

Partitioning Workflow

Split dense imported geometry into manageable mesh outputs using configurable partition counts and bounds handling.

  • Structured partition generation
  • Bounds control and outlier handling
  • Scene preview before asset creation
02

LOD Generation

Generate reduced-detail mesh variants with configurable LOD counts, detail levels, and reduction strategies.

  • Preset and advanced LOD controls
  • Reduction profiles and profile assets
  • Configurable distances and cull thresholds
03

Repeatable Output

Use settings profiles, output rules, and hierarchy options to keep processing consistent across runs.

  • Settings profile workflow
  • Structured output folders
  • Optional prefab and scene hierarchy generation
04

Batch Processing

Run the same generation workflow across multiple sources with shared settings and selective per-item overrides.

  • Queue-based batch workflow
  • Per-item override support
  • Continue-on-error batch control

Gallery

Images

6 images

Media

Videos

Mesh Engine: Partitioning & LOD | Core Workflow