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Mesh Engine.

Partitioning & LOD

A Unity editor tool for partitioning large static models, generating LODs and repeating the workflow across batches.

Mesh Engine: Partitioning & LOD, shown with the included industrial plant demo.

About the product.

Mesh Engine helps Unity developers and technical artists prepare large static models for industrial visualisation, digital twins, simulation and training. It brings spatial partitioning, LOD generation and organised asset output into one editor workflow.

Start with an imported model, choose a partition grid and inspect how the geometry is assigned. Generate meshes and LODGroups, then reuse shared settings across a queue of models with overrides where needed. The included plant demos show the workflow from a small assembly to a complete facility.

What it can do.

Partition large models

Organise dense static geometry into spatial partitions with adjustable X, Y and Z counts.

  • Automatic, selection-based or custom bounds
  • Whole-triangle assignment to grid cells
  • Partitioning and LOD generation together or separately

Inspect before generating

Preview the assigned geometry in the Scene view and inspect individual regions before writing assets.

  • Partition colours or original materials
  • Focused partition inspection
  • Grid and content bounds with layer filtering

Build LOD outputs

Keep the original LOD0 and generate up to three reduced levels with configurable triangle-retention targets.

  • Conservative reduction controls and reusable profiles
  • Screen-height transitions and culling thresholds
  • Generated mesh assets and Unity LODGroups

Repeat the workflow

Process multiple models with shared settings, selected overrides and an organised output set for each result.

  • Batch queues and per-model overrides
  • Reusable shared settings profiles
  • Mesh and material assets, optional prefabs and scene hierarchies

Preview, generate and review each output in Unity. The workflow helps structure imported geometry while keeping bounds, reduction settings and final asset review in your hands.

The tool in use.

Image 1 of 8. The included plant model illustrates Mesh Engine's partitioning, LOD and bounds workflow.

Product family
Unity Assets
Intended distribution
Unity Asset Store
Tested editors
Unity 6.3 / 6.4
Tested setup
Windows / URP
Source geometry
Static meshes

Explore the details.

Explore the guided workflow, plant demos, tested Unity configurations and practical limits in the current package documentation.

Open documentation

Have a project in mind?