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FieldSim.

A browser-based simulation guiding users through a twelve-step pipeline pig-recovery procedure.

Valve-turn controls accept decimal or fractional input, with the active pressure-loop valve highlighted in the scene.

About the work.

FieldSim turns a pipeline pig-recovery procedure into a first-person 3D walkthrough. Users consult the procedure, respond to radio prompts and work through valve, pressure-gauge and receiver-hatch tasks in a modelled installation.

The interface identifies the current task, highlights the relevant equipment and tracks progress through twelve ordered steps. Keyboard-and-mouse controls, animated equipment and an on-screen reference document bring the procedure into one desktop browser experience without a headset.

What it can do.

Follow the procedure

Work through one configured pig-recovery scenario, with a current-task prompt and reference pages available within the scene.

  • Twelve ordered tasks
  • On-screen procedure with page navigation, zoom and pan
  • Task notifications and completion progress

Operate the equipment

Explore the installation from a first-person view and interact with the equipment associated with each step.

  • Contextual equipment markers and highlighting
  • Valve-turn controls with decimal and fraction input
  • Pressure-gauge inspection and receiver-hatch animation

Coordinate through radio prompts

Use the simulated radio to confirm arrival and request the purge stage, with timed responses before the sequence continues.

  • Handheld radio interaction
  • Audio and text acknowledgements
  • Radio exchanges integrated into the task sequence

More from the project.

Image 1 of 5. The receiver and surrounding pipework form the setting for a guided, twelve-step pig-recovery sequence.

A closer look.

Technical context

  • Unity and C#
  • WebGL browser delivery
  • Task conditions and interaction state

Other Work

Historical, experimental and adjacent projects outside the current engineering focus.