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Infinitus Interactive
ULTRA Series
Other Work

ULTRA: Battles

A competitive multiplayer mode built for quick reads, clean movement, and high replay value.

Timeline

2022

Type

Games & Apps

ULTRA: Battles - Competitive multiplayer PvP combat

Unity

Engine

Mirror

Networking

AWS

Hosting

About

ULTRA: Battles is a standalone PvP title within the ULTRA universe, designed around pace, clarity, and moment-to-moment decision-making. Built as a desktop-first experience, it pairs readable combat with responsive movement and tight match flow. Drop in solo or with a team, adapt to shifting engagements, and refine your play through repeat sessions. The multiplayer stack was designed around fairness and consistency, using an authoritative server approach to keep outcomes trustworthy under competitive play.

Highlights

  • Third-person competitive PvP gameplay
  • Authoritative multiplayer foundation for fair matches
  • Tournament-friendly positioning and community events
  • Built for repeatable mastery and high replay value

Outcomes

  • Delivered a marketable, standalone multiplayer title within the ULTRA universe
  • Created a competitive loop suitable for tournaments and repeat sessions
  • Shipped a server-authoritative approach aligned with fair-play expectations

Best fit offer

Other Work

Legacy, experimental, and adjacent projects that sit outside the current three-service focus.

This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.

What it is

A standalone third-person PvP game focused on readable combat and repeatable competitive play.

Who it's for

Competitive PvP playersTeams and tournament communitiesPlayers who value mastery and mechanical precision

Where it fits

Functions as the flagship competitive title alongside ULTRA's browser-based modes.

Technology

Unity (desktop)Mirror networkingAuthoritative headless serverAWS hosting

Capabilities

What it can do

01

Competitive Match Loop

Designed for repeated play, with fast decision cycles, clean movement, and readable engagements.

  • Solo and team play
  • PvP engagement design
  • Replay-driven progression of skill
02

Server Authority

A fairness-first networking stance that prioritises consistency under competitive conditions.

  • Authoritative headless server build
  • Predictable match outcomes
  • Designed for scale and community events

Gallery

Images

11 images

Media

Videos

ULTRA: Battles - Gameplay 001

Core PvP combat showcase

ULTRA: Battles - Gameplay 002

Multiplayer action highlights

ULTRA: Battles - Gameplay 003

Competitive match footage

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