Mesh Engine: Partitioning & LOD
A Unity editor extension for partitioning imported meshes, generating LODs, and standardising large-model preparation through repeatable batch workflows.
Publisher
Infinitus Interactive
Category
Unity Editor Tools

Unity 6
Target Editor
Batch
Workflow Ready
Preview
Partition Layout
Overview
Mesh Engine: Partitioning & LOD is a Unity editor extension for teams importing dense geometry, CAD-derived assets, and large technical scenes that need a reliable preparation workflow inside Unity. Instead of relying on one-off cleanup passes, Mesh Engine partitions heavy models into structured outputs, generates lower-detail mesh assets, previews partition layouts before files are written, and keeps folder and hierarchy rules consistent across runs. It is suited to CAD-derived content, digital twin environments, industrial visualisation, simulation, training, and large review scenes where render cost, scene structure, and repeatable output matter.
Included Workflows
- Partition dense imported meshes into structured outputs
- Generate LOD sets with configurable reduction behaviour
- Preview partition layout before writing assets
- Reuse the same settings across repeat processing runs
Practical Impact
- Cuts manual prep work for heavy imported content
- Produces cleaner output structure for downstream scene assembly
- Makes processing runs easier to repeat across similar assets
- Improves readiness for large technical scenes with tighter rendering budgets
Product Summary
A Unity editor extension for partitioning large imported models and generating structured LOD outputs.
Built For
Workflow Position
Sits between raw imported geometry and production-ready Unity assets inside the model-preparation workflow.
Technical Scope
Core Workflows
What the tool covers
Partitioning Workflow
Split dense imported geometry into manageable mesh outputs using configurable partition counts and bounds handling.
- Structured partition generation
- Bounds control and outlier handling
- Scene preview before asset creation
LOD Generation
Generate reduced-detail mesh variants with configurable LOD counts, detail levels, and reduction strategies.
- Preset and advanced LOD controls
- Reduction profiles and profile assets
- Configurable distances and cull thresholds
Repeatable Output
Use settings profiles, output rules, and hierarchy options to keep processing consistent across runs.
- Settings profile workflow
- Structured output folders
- Optional prefab and scene hierarchy generation
Batch Processing
Run the same generation workflow across multiple sources with shared settings and selective per-item overrides.
- Queue-based batch workflow
- Per-item override support
- Continue-on-error batch control
Gallery
Images
Media
Videos
Mesh Engine: Partitioning & LOD | Core Workflow
Coming Soon
Coming soon for Unity teams
Mesh Engine: Partitioning & LOD is coming soon. Explore the documentation and get in touch if you want early access details or release updates.