Mesh Engine is coming soon for Unity.

Explore
Infinitus Interactive
All tools
Unity Editor Tools
Coming Soon

Mesh Engine: Partitioning & LOD

A Unity editor extension for partitioning imported meshes, generating LODs, and standardising large-model preparation through repeatable batch workflows.

Publisher

Infinitus Interactive

Category

Unity Editor Tools

Mesh Engine Unity editor workflow for partitioning and LOD generation

Unity 6

Target Editor

Batch

Workflow Ready

Preview

Partition Layout

Overview

Mesh Engine: Partitioning & LOD is a Unity editor extension for teams importing dense geometry, CAD-derived assets, and large technical scenes that need a reliable preparation workflow inside Unity. Instead of relying on one-off cleanup passes, Mesh Engine partitions heavy models into structured outputs, generates lower-detail mesh assets, previews partition layouts before files are written, and keeps folder and hierarchy rules consistent across runs. It is suited to CAD-derived content, digital twin environments, industrial visualisation, simulation, training, and large review scenes where render cost, scene structure, and repeatable output matter.

Included Workflows

  • Partition dense imported meshes into structured outputs
  • Generate LOD sets with configurable reduction behaviour
  • Preview partition layout before writing assets
  • Reuse the same settings across repeat processing runs

Practical Impact

  • Cuts manual prep work for heavy imported content
  • Produces cleaner output structure for downstream scene assembly
  • Makes processing runs easier to repeat across similar assets
  • Improves readiness for large technical scenes with tighter rendering budgets

Product Summary

A Unity editor extension for partitioning large imported models and generating structured LOD outputs.

Built For

Unity developersTechnical artistsDigital twin teamsIndustrial visualisation teamsSimulation and training teams

Workflow Position

Sits between raw imported geometry and production-ready Unity assets inside the model-preparation workflow.

Technical Scope

Unity 6 editor toolingMesh partitioning workflowLOD mesh generationBatch processing and structured asset output

Core Workflows

What the tool covers

01

Partitioning Workflow

Split dense imported geometry into manageable mesh outputs using configurable partition counts and bounds handling.

  • Structured partition generation
  • Bounds control and outlier handling
  • Scene preview before asset creation
02

LOD Generation

Generate reduced-detail mesh variants with configurable LOD counts, detail levels, and reduction strategies.

  • Preset and advanced LOD controls
  • Reduction profiles and profile assets
  • Configurable distances and cull thresholds
03

Repeatable Output

Use settings profiles, output rules, and hierarchy options to keep processing consistent across runs.

  • Settings profile workflow
  • Structured output folders
  • Optional prefab and scene hierarchy generation
04

Batch Processing

Run the same generation workflow across multiple sources with shared settings and selective per-item overrides.

  • Queue-based batch workflow
  • Per-item override support
  • Continue-on-error batch control

Gallery

Images

6 images

Media

Videos

Mesh Engine: Partitioning & LOD | Core Workflow

Coming Soon

Coming soon for Unity teams

Mesh Engine: Partitioning & LOD is coming soon. Explore the documentation and get in touch if you want early access details or release updates.