ULTRA Series
A connected universe of Unity game modes: PvP, arena survival, stealth missions, endless runs, and a social hub built around community-first play.

5
Modes
10K
Discord Members
About
The ULTRA Series is an original indie game project built around community engagement and varied gameplay experiences. Developed by Infinitus Interactive, the series was designed to deliver player-first experiences across multiple connected game modes. Through active community involvement and iterative development, we built a player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The series combined intense multiplayer action (ULTRA: Battles), single-player experiences (Survival, Operations, Evasion), and a shared community hub (Headquarters), all within one universe and a player-first design philosophy.
Highlights
- 10,000-member Discord community driving development and engagement
- Periodic tournaments and score competitions fostering player rivalry
- Five distinct game modes unified by shared universe
- Desktop and WebGL deployment for broad accessibility
Outcomes
- Delivered a standalone desktop PvP title with competitive positioning
- Shipped four WebGL modes optimised for browser and mobile accessibility
- Built and sustained a 10,000-member community with active engagement
- Created repeatable tournament and leaderboard competition frameworks
- Established authoritative server architecture ensuring fair, competitive multiplayer
What it is
A multi-mode game universe spanning a standalone PvP title, several WebGL modes, and a social hub concept.
Who it's for
Where it fits
A portfolio proof of both standalone multiplayer delivery and cohesive multi-mode product thinking.
Technology
Tags
Capabilities
What it can do
Community-Driven Development
Built with and for players, with feedback, tournaments, and active engagement shaping every release.
- 10,000-member Discord community
- Periodic tournaments for competitive modes
- High-score competitions for single-player experiences
- Direct player feedback loops informing design
Technical Architecture
Unity-powered gameplay and graphics, with architecture matched to each mode's needs.
- Unity headless build with Mirror networking for Battles
- AWS server hosting for reliable multiplayer
- WebGL optimisation for mobile-first single-player modes
- Authoritative server setup ensuring fair play
Sustainable Funding Model
Successfully secured community backing through early access and supporter programmes, enabling continued development.
- Validated market demand and player enthusiasm
- Enabled ongoing development and tournament hosting
Media
Videos
ULTRA Series Announcement
Official series reveal
ULTRA Series Gameplay Showcase
Battles gameplay highlights
Krupt City Streets
Promotional city walkthrough
Gallery
Screenshots
Work with us
Ready to build something like this?
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