ULTRA Series
A connected universe of Unity game modes — PvP, arena survival, stealth missions, endless runs, and a social hub — shaped around community-first play.
The ULTRA Series represents an ambitious indie gaming project built around community engagement and diverse gameplay experiences. Developed as an original IP by Infinitus Interactive, the series was crafted to deliver immersive, player-first experiences across multiple interconnected game modes. Through active community involvement and iterative development, we built a thriving player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The series combined intense multiplayer action (ULTRA: Battles), engaging single-player experiences (Survival, Operations, Evasion), and a vibrant community hub (Headquarters) — all united by a shared universe and player-first design philosophy.
- •10,000-member Discord community driving development and engagement
- •$444,000 raised through community funding, validating market potential
- •Periodic tournaments and score competitions fostering player rivalry
- •Five distinct game modes unified by shared universe
- •Desktop and WebGL deployment for broad accessibility
A multi-mode game universe spanning a standalone PvP title, several WebGL modes, and a social hub concept.
- •Competitive multiplayer players
- •Mobile and browser-first players
- •Score chasers and repeat-run fans
- •Communities that value events and tournaments
A portfolio proof of both standalone multiplayer delivery and cohesive multi-mode product thinking.
Five distinct experiences, one universe
ULTRA: Battles
The series' flagship multiplayer experience, offering intense third-person PvP action across strategic maps. Built for Steam with authoritative server architecture.
- •Multiplayer combat for casual and competitive players
- •Multiple game modes including Team Deathmatch and Free-for-All
- •Strategic maps designed for intense PvP action
- •Periodic tournaments fostering competitive community
ULTRA: Survival
Test your limits in gladiator-style arenas against relentless waves of enemies. Collect gear, manage risk, and compete for global leaderboard dominance.
- •Face increasingly difficult waves of enemies and bosses
- •Collect weapons, armour, and perks to extend survival
- •Global leaderboard competition
- •WebGL-optimised for browser and mobile play
ULTRA: Operations
Stealth-based tactical missions requiring careful planning and execution. Infiltrate enemy territories, avoid detection, and complete critical objectives.
- •Stealth gameplay rewarding control and timing
- •Diverse environments and mission objectives
- •Leaderboard rankings encouraging strategy refinement
- •Browser-accessible via WebGL

ULTRA: Evasion
An endless runner combining speed, agility, and combat. Dodge obstacles, defeat enemies, and push for precision under pace.
- •Endless runner mechanics with combat integration
- •Collect data and power-ups to extend runs
- •Global distance leaderboards
- •Quick-session gameplay for mobile and browser

ULTRA: Headquarters
The central social hub connecting all ULTRA modes. A designed space for player interaction, coordination, and seamless mode transitions.
- •Central hub for player interaction
- •Seamless access to all game modes
- •Social spaces for strategizing and community building
- •Unified experience across the ULTRA universe

Built for community, scale, and innovation
Community-Driven Development
Built with and for players — feedback, tournaments, and active engagement shaped every release.
- •10,000-member Discord community
- •Periodic tournaments for competitive modes
- •High-score competitions for single-player experiences
- •Direct player feedback loops informing design
Technical Architecture
High-quality graphics and seamless gameplay powered by Unity, with architecture tailored to each mode's needs.
- •Unity headless build with Mirror networking for Battles
- •AWS server hosting for reliable multiplayer
- •WebGL optimisation for mobile-first single-player modes
- •Authoritative server setup ensuring fair play
Sustainable Funding Model
Successfully secured community backing through early access and supporter programmes, enabling continued development.
- •$444,000 raised through community support
- •Validated market demand and player enthusiasm
- •Enabled ongoing development and tournament hosting
Watch the series in action
ULTRA Series Announcement
Official series reveal
ULTRA Series Gameplay Showcase
Battles gameplay highlights
Krupt City Streets
Promotional city walkthrough
Visual showcase
What we delivered
Delivered a standalone desktop PvP title with competitive positioning
Shipped four WebGL modes optimised for browser and mobile accessibility
Built and sustained a 10,000-member community with active engagement
Secured $444,000 in community funding, validating series potential
Created repeatable tournament and leaderboard competition frameworks
Established authoritative server architecture ensuring fair, competitive multiplayer
Build something extraordinary with
Infinitus Interactive
If the ULTRA Series resonates, let's talk about what you're building. We'll align on vision, move fast, and ship with care.