Infinitus Interactive
Games & Interactive

ULTRA Series

A connected universe of Unity game modes — PvP, arena survival, stealth missions, endless runs, and a social hub — shaped around community-first play.

Series Overview
Timeline
2021—2022
Category
Games & Interactive
5
Modes
10K
Discord Members
$444K
Community Funding
The Story

The ULTRA Series represents an ambitious indie gaming project built around community engagement and diverse gameplay experiences. Developed as an original IP by Infinitus Interactive, the series was crafted to deliver immersive, player-first experiences across multiple interconnected game modes. Through active community involvement and iterative development, we built a thriving player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The series combined intense multiplayer action (ULTRA: Battles), engaging single-player experiences (Survival, Operations, Evasion), and a vibrant community hub (Headquarters) — all united by a shared universe and player-first design philosophy.

Key Achievements
  • 10,000-member Discord community driving development and engagement
  • $444,000 raised through community funding, validating market potential
  • Periodic tournaments and score competitions fostering player rivalry
  • Five distinct game modes unified by shared universe
  • Desktop and WebGL deployment for broad accessibility
Scope
What it is

A multi-mode game universe spanning a standalone PvP title, several WebGL modes, and a social hub concept.

Who it's for
  • Competitive multiplayer players
  • Mobile and browser-first players
  • Score chasers and repeat-run fans
  • Communities that value events and tournaments
Where it fits

A portfolio proof of both standalone multiplayer delivery and cohesive multi-mode product thinking.

Technologies & Capabilities
Game WorldCollaboration ToolsNarrative DesignScalable PopulationsIncreased Engagement
Game Modes

Five distinct experiences, one universe

ULTRA: Battles

The series' flagship multiplayer experience, offering intense third-person PvP action across strategic maps. Built for Steam with authoritative server architecture.

  • Multiplayer combat for casual and competitive players
  • Multiple game modes including Team Deathmatch and Free-for-All
  • Strategic maps designed for intense PvP action
  • Periodic tournaments fostering competitive community

ULTRA: Survival

Test your limits in gladiator-style arenas against relentless waves of enemies. Collect gear, manage risk, and compete for global leaderboard dominance.

  • Face increasingly difficult waves of enemies and bosses
  • Collect weapons, armour, and perks to extend survival
  • Global leaderboard competition
  • WebGL-optimised for browser and mobile play

ULTRA: Operations

Stealth-based tactical missions requiring careful planning and execution. Infiltrate enemy territories, avoid detection, and complete critical objectives.

  • Stealth gameplay rewarding control and timing
  • Diverse environments and mission objectives
  • Leaderboard rankings encouraging strategy refinement
  • Browser-accessible via WebGL
ULTRA: Operations

ULTRA: Evasion

An endless runner combining speed, agility, and combat. Dodge obstacles, defeat enemies, and push for precision under pace.

  • Endless runner mechanics with combat integration
  • Collect data and power-ups to extend runs
  • Global distance leaderboards
  • Quick-session gameplay for mobile and browser
ULTRA: Evasion

ULTRA: Headquarters

The central social hub connecting all ULTRA modes. A designed space for player interaction, coordination, and seamless mode transitions.

  • Central hub for player interaction
  • Seamless access to all game modes
  • Social spaces for strategizing and community building
  • Unified experience across the ULTRA universe
ULTRA: Headquarters
Foundations

Built for community, scale, and innovation

Community-Driven Development

Built with and for players — feedback, tournaments, and active engagement shaped every release.

  • 10,000-member Discord community
  • Periodic tournaments for competitive modes
  • High-score competitions for single-player experiences
  • Direct player feedback loops informing design

Technical Architecture

High-quality graphics and seamless gameplay powered by Unity, with architecture tailored to each mode's needs.

  • Unity headless build with Mirror networking for Battles
  • AWS server hosting for reliable multiplayer
  • WebGL optimisation for mobile-first single-player modes
  • Authoritative server setup ensuring fair play

Sustainable Funding Model

Successfully secured community backing through early access and supporter programmes, enabling continued development.

  • $444,000 raised through community support
  • Validated market demand and player enthusiasm
  • Enabled ongoing development and tournament hosting
Media

Watch the series in action

ULTRA Series Announcement

Official series reveal

ULTRA Series Gameplay Showcase

Battles gameplay highlights

Krupt City Streets

Promotional city walkthrough

Gallery

Visual showcase

Impact

What we delivered

01

Delivered a standalone desktop PvP title with competitive positioning

02

Shipped four WebGL modes optimised for browser and mobile accessibility

03

Built and sustained a 10,000-member community with active engagement

04

Secured $444,000 in community funding, validating series potential

05

Created repeatable tournament and leaderboard competition frameworks

06

Established authoritative server architecture ensuring fair, competitive multiplayer

Start Your Project

Build something extraordinary with
Infinitus Interactive

If the ULTRA Series resonates, let's talk about what you're building. We'll align on vision, move fast, and ship with care.