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Infinitus Interactive
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ULTRA Series

A connected universe of Unity game modes: PvP, arena survival, stealth missions, endless runs, and a social hub built around community-first play.

ULTRA Series - Connected universe of competitive game modes

5

Modes

10K

Discord Members

About

The ULTRA Series is an original indie game project built around community engagement and varied gameplay experiences. Developed by Infinitus Interactive, the series was designed to deliver player-first experiences across multiple connected game modes. Through active community involvement and iterative development, we built a player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The series combined intense multiplayer action (ULTRA: Battles), single-player experiences (Survival, Operations, Evasion), and a shared community hub (Headquarters), all within one universe and a player-first design philosophy.

Highlights

  • 10,000-member Discord community driving development and engagement
  • Periodic tournaments and score competitions fostering player rivalry
  • Five distinct game modes unified by shared universe
  • Desktop and WebGL deployment for broad accessibility

Outcomes

  • Delivered a standalone desktop PvP title with competitive positioning
  • Shipped four WebGL modes optimised for browser and mobile accessibility
  • Built and sustained a 10,000-member community with active engagement
  • Created repeatable tournament and leaderboard competition frameworks
  • Established authoritative server architecture ensuring fair, competitive multiplayer

What it is

A multi-mode game universe spanning a standalone PvP title, several WebGL modes, and a social hub concept.

Who it's for

Competitive multiplayer playersMobile and browser-first playersScore chasers and repeat-run fansCommunities that value events and tournaments

Where it fits

A portfolio proof of both standalone multiplayer delivery and cohesive multi-mode product thinking.

Technology

Unity (desktop + WebGL)Authoritative multiplayer architectureMirror networkingHeadless server deployment (AWS)Leaderboards + competitive events

Tags

Game WorldCollaboration ToolsNarrative DesignScalable PopulationsIncreased Engagement

Capabilities

What it can do

01

Community-Driven Development

Built with and for players, with feedback, tournaments, and active engagement shaping every release.

  • 10,000-member Discord community
  • Periodic tournaments for competitive modes
  • High-score competitions for single-player experiences
  • Direct player feedback loops informing design
02

Technical Architecture

Unity-powered gameplay and graphics, with architecture matched to each mode's needs.

  • Unity headless build with Mirror networking for Battles
  • AWS server hosting for reliable multiplayer
  • WebGL optimisation for mobile-first single-player modes
  • Authoritative server setup ensuring fair play
03

Sustainable Funding Model

Successfully secured community backing through early access and supporter programmes, enabling continued development.

  • Validated market demand and player enthusiasm
  • Enabled ongoing development and tournament hosting

Media

Videos

ULTRA Series Announcement

Official series reveal

ULTRA Series Gameplay Showcase

Battles gameplay highlights

Krupt City Streets

Promotional city walkthrough

Gallery

Screenshots

9 images

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