ULTRA: Evasion
An endless-runner mode tuned for speed, rhythm, and clean reflex play.
Timeline
2022
Type
Games & Apps

WebGL
Platform
Runner
Mode
Score
Loop
About
ULTRA: Evasion is a fast-action sprint where momentum becomes the strategy. Built as a WebGL mode for quick sessions, it blends obstacle threading with combat beats and score pressure. Designed for short runs and repeat attempts, it rewards consistency, timing, and calm execution. Built for rhythm and refinement, it turns speed into a measurable craft.
Highlights
- Endless runner loop tuned for rhythm and timing
- WebGL-first delivery for quick sessions
- Score chasing built into the core loop
Outcomes
- Delivered a ULTRA spin on endless-runner pacing and pressure
- Optimised for quick entry and repeat attempts via WebGL
- Created a score-driven loop that supports competition
Best fit offer
Other Work
Legacy, experimental, and adjacent projects that sit outside the current three-service focus.
This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.
What it is
A WebGL endless-runner mode built for fast sessions, reflex play, and score chasing.
Who it's for
Where it fits
Acts as a genre break inside ULTRA, a sprint between the more tactical modes.
Technology
Gallery
Images
Work with us
Ready to build something like this?
We build production systems for engineering teams. If you have a complex problem, we'd like to hear about it.