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Infinitus Interactive
ULTRA Series
Other Work

ULTRA: Evasion

An endless-runner mode tuned for speed, rhythm, and clean reflex play.

Timeline

2022

Type

Games & Apps

ULTRA: Evasion - Endless runner with combat

WebGL

Platform

Runner

Mode

Score

Loop

About

ULTRA: Evasion is a fast-action sprint where momentum becomes the strategy. Built as a WebGL mode for quick sessions, it blends obstacle threading with combat beats and score pressure. Designed for short runs and repeat attempts, it rewards consistency, timing, and calm execution. Built for rhythm and refinement, it turns speed into a measurable craft.

Highlights

  • Endless runner loop tuned for rhythm and timing
  • WebGL-first delivery for quick sessions
  • Score chasing built into the core loop

Outcomes

  • Delivered a ULTRA spin on endless-runner pacing and pressure
  • Optimised for quick entry and repeat attempts via WebGL
  • Created a score-driven loop that supports competition

Best fit offer

Other Work

Legacy, experimental, and adjacent projects that sit outside the current three-service focus.

This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.

What it is

A WebGL endless-runner mode built for fast sessions, reflex play, and score chasing.

Who it's for

Players who enjoy high-tempo runsMobile and browser-first audiencesScore chasers and repeat-run fans

Where it fits

Acts as a genre break inside ULTRA, a sprint between the more tactical modes.

Technology

Unity (WebGL)Endless-runner systemsScore-based competition

Gallery

Images

2 images

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