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Infinitus Interactive
ULTRA Series
Other Work

ULTRA: Headquarters

A social hub for the ULTRA Series where players gather, coordinate, and move between modes with ease.

Timeline

2022

Type

Games & Apps

ULTRA: Headquarters - Social hub and mode connector

Hub

Product Layer

Social

Focus

Continuity

Design

About

ULTRA: Headquarters acts as the connective tissue of the ULTRA Series. Conceived as a multiplayer hub between modes, it's a social space for meeting other players, coordinating sessions, and transitioning into experiences without friction, keeping community and gameplay in one coherent place. Built for ease and continuity, it keeps the series connected between sessions.

Highlights

  • Hub concept designed to reduce friction between modes
  • Social space for coordination, planning, and continuity
  • Reinforces a shared universe across distinct game types

Outcomes

  • Defined a hub-and-modes product structure for the ULTRA universe
  • Designed for community continuity between sessions
  • Created a consistent space that supports events and social play

Best fit offer

Other Work

Legacy, experimental, and adjacent projects that sit outside the current three-service focus.

This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.

What it is

A social hub concept intended to connect ULTRA's modes and centralise community activity.

Who it's for

Players coordinating multiplayer sessionsCommunities organising eventsGroups that value continuity between game modes

Where it fits

Sits above the individual modes as the universe's gathering space and transition layer.

Technology

UnitySocial hub conceptMode access and continuity

Gallery

Images

2 images

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Ready to build something like this?

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