ULTRA: Headquarters
A social hub for the ULTRA Series where players gather, coordinate, and move between modes with ease.
Timeline
2022
Type
Games & Apps

Hub
Product Layer
Social
Focus
Continuity
Design
About
ULTRA: Headquarters acts as the connective tissue of the ULTRA Series. Conceived as a multiplayer hub between modes, it's a social space for meeting other players, coordinating sessions, and transitioning into experiences without friction, keeping community and gameplay in one coherent place. Built for ease and continuity, it keeps the series connected between sessions.
Highlights
- Hub concept designed to reduce friction between modes
- Social space for coordination, planning, and continuity
- Reinforces a shared universe across distinct game types
Outcomes
- Defined a hub-and-modes product structure for the ULTRA universe
- Designed for community continuity between sessions
- Created a consistent space that supports events and social play
Best fit offer
Other Work
Legacy, experimental, and adjacent projects that sit outside the current three-service focus.
This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.
What it is
A social hub concept intended to connect ULTRA's modes and centralise community activity.
Who it's for
Where it fits
Sits above the individual modes as the universe's gathering space and transition layer.
Technology
Gallery
Images
Work with us
Ready to build something like this?
We build production systems for engineering teams. If you have a complex problem, we'd like to hear about it.