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Infinitus Interactive
ULTRA Series
Other Work

ULTRA: Survival

A wave-based arena mode where pressure escalates, resources matter, and survival becomes a discipline.

Timeline

2022

Type

Games & Apps

ULTRA: Survival - Wave-based arena combat

WebGL

Platform

Waves

Core Loop

Leaderboard

Competition

About

ULTRA: Survival distils the ULTRA universe into a single question: how long can you stay composed under increasing intensity? Built as a WebGL-first mode for quick access, it combines wave-based arena combat with resource decisions and score pressure. The loop is simple by design, built for repeat runs, sharper decisions, and leaderboard-driven competition. Designed for endurance and consistency, it rewards composure as pressure rises.

Highlights

  • Top-down wave arena built for repeat runs
  • Gear and perk choices under escalating pressure
  • Score chasing with leaderboard competition

Outcomes

  • Shipped a WebGL-first game mode optimised for fast access
  • Built a repeatable loop designed for high-score competition
  • Supported community events through score challenges

Best fit offer

Other Work

Legacy, experimental, and adjacent projects that sit outside the current three-service focus.

This project remains in the portfolio as useful context, but it does not sit inside the current client-service model.

What it is

A top-down survival arena mode built for short sessions, repeat attempts, and score chasing.

Who it's for

Players who enjoy escalation and endurance loopsScore chasers and leaderboard competitorsBrowser and mobile-first audiences

Where it fits

Sits as the strongest top-down mode within the ULTRA universe, designed for accessibility and replay.

Technology

Unity (WebGL)Leaderboard competitionMobile-first tuning

Capabilities

What it can do

01

Wave Escalation

Pressure that ramps predictably, creating clear pacing and measurable improvement across runs.

  • Enemy and boss waves
  • Arena-style survival pacing
  • Repeat-run progression through skill
02

Build Choices

Meaningful choices inside a simple loop: equipment, perks, and risk management.

  • Weapons and armour pickups
  • Perk-driven variation
  • Resource pressure under pace

Gallery

Images

11 images

Media

Videos

ULTRA: Survival - Boss Teaser 001

Wave-based arena combat with boss showcase

Work with us

Ready to build something like this?

We build production systems for engineering teams. If you have a complex problem, we'd like to hear about it.